Recently they added a system to let you somewhat easily create ways to deform your mesh called GeoNodes. It's a free tool, I built it with a 3D Modelling software called Blender. The naive formula I am using is, (change in elevation) = (inflow) x (sediment size) - (outflow) x (slope). I created an erosion-deposition simulation, it's more artsy than real, but I'd like any feedback to improve. I didn't see an ask geology sub, so here I am. Thank you! I made it in Blender and Photoshop over 2 days! Take a look at Blender because it's free and capable.Įlite: Dangerous - Fan art I made based off of what I saw in a dream of a new update (Seriously) How hard would it be for me to make an animated series?
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